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Monday, 27 May 2013

Careers

How to get the most out of your sims when sending them to work? I've wondered about that. Some of the employment hours are very attractive to send a sim away for a few hours without needing attention and earning a nice bit of money and XP in the long term.
(Last update February 2015).


"Pick any job you like!"

Update: the starting times have been removed and incomes have been increased. You can send your Sims to work/school whenever you want, once a day.
Amounts have been last checked with the Mall/Fashion update (February 2015).

Information about Schools can be found here: http://sfptips.perturbee.net/p/school.html

Tip: the icon next to your sim's job indicates what they can use from "Promotions 'R US" to level up. Increasing experience takes 3 hours each time.
Level 1: 50%
Level 2: 40%
Level 3: 25%
Level 4: 20%

If you change jobs, your Sim can go back to their previous job and they'll lose only 1 level.

The careers:
The Fire Station is part of the tutorial, hence it's listed first.

Firefighter (9 hrs)
Requires: Fire Station
1. § 1020 & XP 480 - Fire Bug
2. § 1120 & XP 820 - Firefighter
3. § 1230 & XP 1170 - Firefighter Instructor
4. § 1360 & XP 1340 - Fire Captain
5. § 1500 & XP 1500 - Fire Chief
Can use the § 1800 "Fire Hydrant" at home to improve experience (levelling up).



Actor (8 hrs)
Requires: Movie Studio
1. § 1310 & XP 360 - Set Cleaner
2. § 1430 & XP 650 - Extra in Laundry Powder Commercials
3. § 1520 & XP 980 - Soap Actor
4. § 1670 & XP 1030 - Famous Movie Star (5 hrs)
5. § 1860 & XP 1140 - Acclaimed Actor/Writer/Director (5 hrs)
(Note: Level 3 Actors and upwards have shorter working days)
Can use the § 2000 "Movie Camera" at home to improve experience (levelling up) 


Artist (7 hrs)
Requires: Art Gallery
1. § 890 & XP 590 - Finger Painter
2. § 990 & XP 905 - Art Student
3. § 1100 & XP 1300 - Painting Restorer
4. § 1180 & XP 1520 - Art Critic
5. § 1260 & XP 1740 - Art Dealer
Can use the § 700 "Easel" at home to improve experience (levelling up).


Athlete (6 hrs)
Requires: Stadium
1. § 1310 & XP 350 - Jogger
2. § 1450 & XP 650 - Front Runner
3. § 1580 & XP 920 - Personal Trainer
4. § 1680 & XP 1020 - Athlete
5. § 1800 & XP 1200 - Olympian
Can use the § 950 "Soccer Ball" at home to train or improve experience (levelling up). 

Musician (7 hrs)
Requires: Recording Studio
1. § 1350 & XP 350 - Roadie
2. § 1435 & XP 570 - Busker
3. § 1590 & XP 865 - Local Act
4. § 1660 & XP 1040 - Musician
5. § 1750 & XP 1250 - Hit Machine
Can use the § 4320 "Guitar" at home to improve experience (levelling up), note that the "Toyota Guitar" works the same and is FREE.

Politician (7 hrs)
Requires: Town Hall
1. § 950 & XP 595 - Secretary
2. § 1030 & XP 890 - Intern
3. § 1140 & XP 1260 - Campaign Manager
4. § 1170 & XP 1530 - Council Member
5. § 1220 & XP 1780 - Mayor (6 hrs)
Can use the § 300 "Mirror" at home to improve experience (levelling up). Or the free soap box in the Park (takes a lot less time!)



Real Estate Agent (8 hrs)
Requires: Real Estate Agency
1. § 1010 & XP 462 - Intern
2. § 1135 & XP 864 - Apprentice Auctioneer
3. § 1270 & XP 1085 - Senior Agent (7 hrs)
4. § 1400 & XP 1300 - Agent Manager (5 hrs)
5. § 1525 & XP 1475 - CEO (5 hrs)
Can use the § 2250 "Auction Podium" at home to improve experience (levelling up).

Scientist (8 hrs)
Requires:  Science Lab
1. § 1060 & XP 420 - Test Subject
2. § 1160 & XP 854 - Lab Assistant
3. § 1260 & XP 1025 - Science Teacher
4. § 1380 & XP 1320 - Inventor
5. § 1440 & XP 1560 - Mad Scientist
Can use the § 3490 "Telescope" at home to improve experience (levelling up) or the § 300 "Chess Table" from the home store (which takes a lot less time!).


Teacher (8 hrs)
Requires: Elementary School
1. § 650 & XP 592 - Dunce
2. § 700 & XP 900 - Class Clown
3. § 800 & XP 1345 - Teaching Student (7 hrs)
4. § 895 & XP 1708 - Teacher's Aide (5 hrs)
5. § 1045 & XP 1955 - Preschool Teacher (5 hrs)
Can use the § 1900 "Teacher's Blackboard" at home to improve experience (levelling up)


Happy Simming!



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